#3 project
Digital room

Project Description
In this project, we’ll transform our classroom into a digital experience for our classmates. We’ll add exciting features like sound, visuals, and interactivity. Ourgoal is to create something fun and engaging, constantly testing and improving along the way.

Project Goals
Our project aimed to infuse creativity and engagement into classroom by conceptualizing a vibrant festival theme intertwined with interactive character customization. We wanted to provide them with a memorable and immersive experience. Through planning we createdto a festival theme and character customization, creating an environment that encouraged our classmates to engage and have fun.
Proccess
For the character customization we booked a photography room at the academy and started coming up with different ways we could make our idea work.
What we needed was :
- Two people from the group as characters
- Different outfits
- Camera

Besides characters we had a display of a few artists where the user would see a sneak peak of their previous perfromance, and an option to buy the tickets for them, which would lead to creating a character and coming up with costumes to wear at their show.
Design

This was our front page for this experience. We chose a roskilde festival logo and add some colors and added the name “Join The Feeling” as a name.
This was one of the highlights of this project. It gave an unexpected surprise to our classmates.
Characterazation
Here the users had fun and were really engaging with the page. They could pick #1 person or #2, which led them to dress up.



Overall thoughts
What we learned
Doing this project before our exam taught us that not everything has to be serious. Having fun and just putting enough effort into projects can still lead to enjoyable results when its not a serious project.
Challenges
We were tired and stressed because we had just finished another project and were about to start exams. Our minds were all over the place while working on this design. However, it wasn’t too hard, and we managed to create something fun for our class to enjoy.
Impact/Results
This experience reinforced the importance of enjoying the process and not stressing too much. Designing a digital experience for classmates should be fun and exciting, ensuring it remains engaging and interesting for users. As long as it captivates people’s interest and keeps them engaged, it fulfills its purpose effectively.